Showing posts with label The Last of Us. Show all posts
Showing posts with label The Last of Us. Show all posts

Friday, August 29, 2014

High Poly Brick Sculpting

Since my last post I've been working on these bricks while I was working on a different personal project. Kinda helped me to keep fresh eyes on the project by doing something else once every few days.

I was building a small library of different types of wall bricks.

Two bricks from the previously shown set of bricks but with polypaint to test a bit of lookdev. 

Friday, June 21, 2013

When Nature Reclaims The City pt. 2


Damn, I've been so amazed by a lot of new games that have been announced at E3 2013! My favorite at this moment probably is The Division, the amount of detail is insane and very inspiring. If only I could work on their team *hint hint to the guys at Massive, if they even read my blog*. Also got my hands on The Last of Us, amazing game I must say, great story writing, awesome graphics.

Last year I already worked on this environment but I didn't really had the time to work on it that much and also lost the motivation. Few weeks ago I had decided to finish this piece up and I am really curious what y'all think of the result. After seeing The Last of Us art dump I was a bit intimidated xD but heck I can really use the feedback to improve the scene.

Since the last update I had adjusted the light rig & color correction, car(s) have been modelled (not sure if I'll add the Bus as I had planned), added a few extra props to fill the scene, extra/better textures & shaders.

Note: I am using a few placeholders (the trees) from UDK

Thanks for your time!

Stefan Groenewoud
Freelance 3D-artist

I am just sharing my thoughts and interesting artwork to other artists out there. This blog is used for educational purposes and/or tracking of Stefan Groenewoud his personal work.




Two high poly screenies, couldn't find the others;



Sunday, September 2, 2012

Dressing the bar interior

Hey all,

It has been two weeks already since I've posted the last blog post! I just have a quick update for you guys about my post apoca scene. Filling up the bar took a bit longer because I was experimenting with several ways to light up the interior. I got inspired by a book I'm reading about setting up proper lighting setups in 3D-rendering (mainly focused on Mental Ray or other non real-time rendering) but it's very helpful, for me at least. It goes from the basic lighting tools all the fancy light baking processes with GI. So for environment and lighting artists this can be quite helpful too.

Anyways, for now I'll call the bar interior done. I'll revisit the bar later when the exterior is more dressed up too.



That's it for now if you have feedback, don't hesitate to contact me! I think I'm going to play Counter Strike Global Offensive, just to clear my head for a moment.

Thanks for your time and please share the blog with other artist and friends!

Have a good evening!

Cheers,

Stefan Groenewoud
Junior 3D-artist

Sunday, July 29, 2012

Week of the art test

Hello readers!

Time went by very quickly the past week or so it seemed to me. I have to keep this blog post rather short because I have an art test to do! Hopefully I'll be able to land a job this way at the company. I'm really looking forward to work for a game company again and expand my knowledge concerning 3d-art even more.

I also wanted to show a small update for my post-apocalyptic environment, where I've made a modular floor system and I started retexturing the foliage. Reason for re-doing the foliage was, if I'd look at it from a mid-distance the hanging Ivy would look like one green smudgy stain. At the moment I'm focusing on my art test and I'll revisit it as soon as possible 'cause I'm really looking forward to dress up the post-apoca scene more. I already have a list with assets I think that would fit the scene and could enhance the atmosphere.



The artist of this week is David Lesperance. Currently he is working as a Senior Environment Artist at 343 Industries. As far as I know he (unfortunately) doesn't show off real-time 3D-art on his blog or portfolio but I really do love his artwork. It has a lot of detail and always feels believable. You should really checkout his blog and get inspired by his work. It's worth your time.

That's it for now, I'm going to get back to work now and try to make this art test as awesome as possible. So please keep your fingers crossed for me ;) haha, have a good Sunday y'all. =]

David's blog
David's portfolio








Thanks for your time and please share the blog with other artist and friends!

Cheers,

Stefan Groenewoud
Junior 3D-artist

I do not own the rights concerning the work of David Lesperance, I am just sharing my thoughts and interesting artwork to other artist out there.

Tuesday, July 24, 2012

The forgotten blog post (on monday)

Hey readers,

Argh, it's Monday already! I totally lost track of time yesterday and forgot to write my second blog post! At the moment I'm working on a small post-apocalyptic scene inspired by "The Last of US".

I really love an atmosphere where the nature is taking back it's territory. Here you can see the small setup I have so far, I did some lighting and added placeholder trees and blocks to get a good feeling of depth in the environment but also where all the assets are going to be placed.
Placeholders are (in my opinion) crucial to get a good sense how the environment is going to be filled in. It also helps to find a proper point of view to make your screenshots from so you have the one with the most visual interest.

Do not forget to check out the March-special about the Last of US at Gameinformer. They have very interesting interviews concerning the game development internally at Naughty Dog but also how they got the idea behind "The Last of Us".

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us

That is it for my personal work for now. I am also going to show off the work of an environment artist that inspired me a lot. Most game-artist would recognize his name, Kevin Johnstone, currently he is a fulltime environment artist at Epic games. He has worked on Unreal Tournament 3 and the Gears of War series. These games inspired me personally to get into the games industry since these environments are highly detailed and full of life.

His work on Gears of War 3 & Gears of war 2:








On Polycount he also showed some very efficient texture re-use for his environment pieces. It's very inspiring and you'll realize how much you can actually re-use to save UV space.
http://www.polycount.com/forum/showpost.php?p=1505313&postcount=162

Gears of War 3 art dump:
http://www.polycount.com/forum/showthread.php?t=90110

Last week I also received the Gears of War 3 art book which I highly recommend. It has the most wonderful concept-art and 3D work stored in there. Although it's more aimed towards concept-art, it's still very inspiring and has enough eye candy for any artist. You can get it at Ballistic Publishing' their website.

Thanks for your time and please share the blog with other artist and friends!

Cheers,

Stefan Groenewoud
Junior 3D-artist

I do not own the rights concerning the work of Kevin Johnstone, I am just sharing my thoughts and interesting artwork to other artist out there.