Showing posts with label vehicles. Show all posts
Showing posts with label vehicles. Show all posts

Sunday, November 11, 2012

High poly artdump

Hey there,

Well it was pretty busy for the last few weeks, been doing a course and some freelance work! This weekend I took some time off to relax a bit, playing some games again and it was time for another blog post. Another highlight of the week is, I'm considering to go back to school for a Bachelor diploma in Game-Architecture. I already got in the selection for this course last school year but my last school didn't send the paperwork in time so I got removed of the candidate list!

I'd recommend to open the images in a new window to see the full resolution.

Off-topic: Windows 8 was released recently, what are your thoughts about this? Are most 3D/2D programs compatible with this new OS?

Here's some work I've done the last 2-3 weeks:




The artist that is being highlighted this time is Brian Burrell. He has done some amazing work on Homefront (as art supervisor and senior artist) but also has very interesting personal work. Don't forget to checkout his website, this contains all the in depth information concerning his art supervising work. Personally, I loved the game Homefront, the weapons really caught my attention, unfortunately it wasn't a big commercial success, which led to the shutdown of Kaos Studio.

Bryan's personal work:
 



Work on Homefront in collaboration with other artists:


Thanks for reading the post and please share this if you can. =]

Have a good Sunday!

Cheers,

Stefan Groenewoud
Freelance 3D-artist

I do not own the rights concerning the work of Bryan Burrell, I am just sharing my thoughts and interesting artwork to other artists out there.

Friday, October 12, 2012

Playing with compositions

Hey readers,

It has been a while since I've done my last blog post. As you might have noticed I was very disappointed in the way (some) game companies have treated me over the last few months. I took some time off to evaluate myself as an artist and look at ways to improve myself. Also, I have received an email from another (entry level) artist which was very helpful for me to continue making game-art. This email also made it clear to me that I'm not the only entry level artist that is looking for a job and is having a hard time finding one.

In the last few weeks a lot of things have happened and (strangely) enough I got contacted by several studios. Not sure if it had something to do with my outburst blog post?

Besides that, I wanted to share my update with you guys (and girls?) for the post apoca environment I'm still working on. I'm still figuring out the composition a bit and just tweaking here there some assets to make the scene feel more alive. I also did a quick paint over and I'd love to hear some feedback on this.

Paint over of one of the main screenshot. I'm not much of a concept artist but it's very helpful to establish my ideas rather quickly.
High Poly Wall Render

Also, this section of the blog hasn't been done for a long time. But I've decided to take some time for this and do my research again! It's time for the artist of the week (or of the blog post?) not sure how I should call it.

Polygoo a.k.a. Alan van Ryzin is a freelancer 3D-artist and he makes weapons, vehicles and assets. Alan has worked on a lot of game titles like Hawken, Rage, Homefront and the list goes on. As you can see his work has an incredible level of detail and believability. His textures show off, in my opinion, one of the most inspiring and best texturing skills I've seen.

Don't forget to checkout his portfolio.



I love those terrain textures, they show off so much detail just awesome.

Thanks for your time and please share the blog with other artist and friends!

Have a good weekend!

Cheers,

Stefan Groenewoud
Junior 3D-artist

I do not own the rights concerning the work of Alan "Polygoo" van Ryzin, I am just sharing my thoughts and interesting artwork to other artist out there.

Sunday, September 2, 2012

Dressing the bar interior

Hey all,

It has been two weeks already since I've posted the last blog post! I just have a quick update for you guys about my post apoca scene. Filling up the bar took a bit longer because I was experimenting with several ways to light up the interior. I got inspired by a book I'm reading about setting up proper lighting setups in 3D-rendering (mainly focused on Mental Ray or other non real-time rendering) but it's very helpful, for me at least. It goes from the basic lighting tools all the fancy light baking processes with GI. So for environment and lighting artists this can be quite helpful too.

Anyways, for now I'll call the bar interior done. I'll revisit the bar later when the exterior is more dressed up too.



That's it for now if you have feedback, don't hesitate to contact me! I think I'm going to play Counter Strike Global Offensive, just to clear my head for a moment.

Thanks for your time and please share the blog with other artist and friends!

Have a good evening!

Cheers,

Stefan Groenewoud
Junior 3D-artist

Saturday, August 4, 2012

Small update

Hey Gamers/artist and a like,

I'm doing a small post this week since I've been busy with the art test. So I haven't done anything on my personal projects just yet. This week there's a small overview of the work of Paul Pepera. He's (coincidentally) also a 3D-artist at 343 Industries, like David who we've discussed last week.
Anyways, Paul also does some photography in his spare time and looks promising. Be sure to have a look at his photo folio and his 3D portfolio.

Portfolio
Photo folio

Artwork:





Recently I've bought the art book of Gears of War 3 and I happened to be one of the first hundred customers! At first I didn't know if I'd even receive it but it turned out to be a small surprise. Now I just need to find a decent frame for it!



Thanks for your time and please share the blog with other artist and friends!

Have a good weekend!

Cheers,

Stefan Groenewoud
Junior 3D-artist

I do not own the rights concerning the work of Paul Pepera, I am just sharing my thoughts and interesting artwork to other artist out there.