I'm an asset/environment artist for an AAA videogames company and I currently live in the UK. I love making game-art especially environments but I do like to challenge myself to create some organic stuff as well. My thoughts and opinion on this blog are personal.
Showing posts with label Realtime game-art. Show all posts
Showing posts with label Realtime game-art. Show all posts
I've been working for a bit on this sculpt and decided to texture it. There are still a few tweaks but I feel I'll keep it like this, been working the low poly/texturing for a few evenings.
This is going to be a rather small post, I am a pretty booked up with work and tired, so forgive me! Anyways, reason why I was writing this post is someone shared a gameplay video of Killzone 4 at E3. To be honest, I totally missed it but as I was watching the video, it turns out there were a few assets used that I had created during my internship. I can't show them off individually (as far as I know) but go have a look at the video to see what I'm talking about.
Somewhere around 4:50 you'll see a large server and a portable server, and those were two of the assets I had created from scratch to finish (high/low poly + texturing and shader. @5:30 A better look at the large server.
Quick post to keep you guys updated on my first character! It's a quick texture setup in marmoset, adjustments have to wait a lil' bit until I have more time on hands :(
You have to enlarge the image in a new window to see it at full resolution.
I am
just sharing my thoughts and interesting artwork to other artists out
there. This blog is used for educational purposes and/or tracking of Stefan Groenewoud his personal work.