Work in Progress - Another update on the Post Apocalyptic environment I'm working on. I've re-adjusted the roof and the broken
concrete pieces on the floor. Besides that, I also tried to adjust the composition a bit so the viewers eye would be led through the composition. Also
the shaders/textures have been modified/optimized, the lightmaps have been optimized and I enhanced the light setup.
After making the level run smoothly, I started adding collision and LOD's. Personally it felt really interesting to make a big level from start to finish and optimizing it. With that in mind, I do have a few extra props I need to finish. E.g. a car, extra vegetation, 2 extra buildings, water puddles with realtime reflections and perhaps a bus. It doesn't look like a lot of work but when you break down these things into seperate workloads it's going to take a lot of time.
Recently I had the question if I was going to make this a flythrough or a set of screengrabs. To be honest, I don't feel like doing a flythrough since I have been spending a lot of time on this project already. I do like the idea but I might have to do a shit load of extra buildings to make it look like a dense city.
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Stefan Groenewoud
Freelance 3D-artist
I am
just sharing my thoughts and interesting artwork to other artists out
there. This blog is used for educational purposes and/or tracking of Stefan Groenewoud his personal work.
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