Friday, October 12, 2012

Playing with compositions

Hey readers,

It has been a while since I've done my last blog post. As you might have noticed I was very disappointed in the way (some) game companies have treated me over the last few months. I took some time off to evaluate myself as an artist and look at ways to improve myself. Also, I have received an email from another (entry level) artist which was very helpful for me to continue making game-art. This email also made it clear to me that I'm not the only entry level artist that is looking for a job and is having a hard time finding one.

In the last few weeks a lot of things have happened and (strangely) enough I got contacted by several studios. Not sure if it had something to do with my outburst blog post?

Besides that, I wanted to share my update with you guys (and girls?) for the post apoca environment I'm still working on. I'm still figuring out the composition a bit and just tweaking here there some assets to make the scene feel more alive. I also did a quick paint over and I'd love to hear some feedback on this.

Paint over of one of the main screenshot. I'm not much of a concept artist but it's very helpful to establish my ideas rather quickly.
High Poly Wall Render

Also, this section of the blog hasn't been done for a long time. But I've decided to take some time for this and do my research again! It's time for the artist of the week (or of the blog post?) not sure how I should call it.

Polygoo a.k.a. Alan van Ryzin is a freelancer 3D-artist and he makes weapons, vehicles and assets. Alan has worked on a lot of game titles like Hawken, Rage, Homefront and the list goes on. As you can see his work has an incredible level of detail and believability. His textures show off, in my opinion, one of the most inspiring and best texturing skills I've seen.

Don't forget to checkout his portfolio.



I love those terrain textures, they show off so much detail just awesome.

Thanks for your time and please share the blog with other artist and friends!

Have a good weekend!

Cheers,

Stefan Groenewoud
Junior 3D-artist

I do not own the rights concerning the work of Alan "Polygoo" van Ryzin, I am just sharing my thoughts and interesting artwork to other artist out there.

2 comments:

  1. Hi and thank you for adding me to your circle :) by the way, yeas there are girls readers of your blog. Regarding pictures, I find them really cool! I like it! Though I would work with ceiling more, it seems to be broken in an unnatural way. Probably add some cracks on texture, peaces of stone or bricks hanging on metal wire or constructions. Good luck! Continue your work, hope proper employer will find you soon!

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  2. Heyhey! Thanks for your reply and first comment ever on my blog. =p Yeah I'm reworking the ceiling so it'd look more believable. First I made it as a BSP mesh within the engine but I've decided to convert it to a polygonal mesh. It seems to give a better (visual) result and renders lighting faster.
    Really appreciate the feedback and I'll keep it in mind throughout my adjustments. Cheers! Have a good weekend.

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