Sunday, July 29, 2012

Week of the art test

Hello readers!

Time went by very quickly the past week or so it seemed to me. I have to keep this blog post rather short because I have an art test to do! Hopefully I'll be able to land a job this way at the company. I'm really looking forward to work for a game company again and expand my knowledge concerning 3d-art even more.

I also wanted to show a small update for my post-apocalyptic environment, where I've made a modular floor system and I started retexturing the foliage. Reason for re-doing the foliage was, if I'd look at it from a mid-distance the hanging Ivy would look like one green smudgy stain. At the moment I'm focusing on my art test and I'll revisit it as soon as possible 'cause I'm really looking forward to dress up the post-apoca scene more. I already have a list with assets I think that would fit the scene and could enhance the atmosphere.

The artist of this week is David Lesperance. Currently he is working as a Senior Environment Artist at 343 Industries. As far as I know he (unfortunately) doesn't show off real-time 3D-art on his blog or portfolio but I really do love his artwork. It has a lot of detail and always feels believable. You should really checkout his blog and get inspired by his work. It's worth your time.

That's it for now, I'm going to get back to work now and try to make this art test as awesome as possible. So please keep your fingers crossed for me ;) haha, have a good Sunday y'all. =]

David's blog
David's portfolio

Thanks for your time and please share the blog with other artist and friends!


Stefan Groenewoud
Junior 3D-artist

I do not own the rights concerning the work of David Lesperance, I am just sharing my thoughts and interesting artwork to other artist out there.

Tuesday, July 24, 2012

The forgotten blog post (on monday)

Hey readers,

Argh, it's Monday already! I totally lost track of time yesterday and forgot to write my second blog post! At the moment I'm working on a small post-apocalyptic scene inspired by "The Last of US".

I really love an atmosphere where the nature is taking back it's territory. Here you can see the small setup I have so far, I did some lighting and added placeholder trees and blocks to get a good feeling of depth in the environment but also where all the assets are going to be placed.
Placeholders are (in my opinion) crucial to get a good sense how the environment is going to be filled in. It also helps to find a proper point of view to make your screenshots from so you have the one with the most visual interest.

Do not forget to check out the March-special about the Last of US at Gameinformer. They have very interesting interviews concerning the game development internally at Naughty Dog but also how they got the idea behind "The Last of Us".

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That is it for my personal work for now. I am also going to show off the work of an environment artist that inspired me a lot. Most game-artist would recognize his name, Kevin Johnstone, currently he is a fulltime environment artist at Epic games. He has worked on Unreal Tournament 3 and the Gears of War series. These games inspired me personally to get into the games industry since these environments are highly detailed and full of life.

His work on Gears of War 3 & Gears of war 2:

On Polycount he also showed some very efficient texture re-use for his environment pieces. It's very inspiring and you'll realize how much you can actually re-use to save UV space.

Gears of War 3 art dump:

Last week I also received the Gears of War 3 art book which I highly recommend. It has the most wonderful concept-art and 3D work stored in there. Although it's more aimed towards concept-art, it's still very inspiring and has enough eye candy for any artist. You can get it at Ballistic Publishing' their website.

Thanks for your time and please share the blog with other artist and friends!


Stefan Groenewoud
Junior 3D-artist

I do not own the rights concerning the work of Kevin Johnstone, I am just sharing my thoughts and interesting artwork to other artist out there.

Monday, July 16, 2012

First Post

Dear readers, bloggers and 3D fans and alike,

Today is a big day for me as it is the first time I will post an article on my blog. I will post news weekly. About my work, jobs and interesting pieces concerning 3D artwork to share with you guys (and girls?).

The main idea of this blog is to get better at what I do, get more feedback and get to know more people in the Game industry. Also every Sunday I will post few images of artists who inspire me or who I admire. I hope they will influence your work just like they influenced/inspired mine. I would be honoured if you would like to follow my journey and help me at becoming a better artist thanks to your feedback and help.

I recently graduated in Amsterdam, the Netherlands where I have studied Game-art. During my course I had 2 internships. The first one at a web games company and the second at Guerrilla Games in Amsterdam. Until now on I've focused on assets or environment pieces but I never really did a complete environment by myself. Since few months ago I'm trying to learn more about environment art.

(Reference of Gears of War 3, all rights belong to Epic Games).

Recently I've worked on this scene that is inspired by Gears of War 3. The first chapter in this game takes place on a (old) ship. And I wanted to go for the same feeling but make it more sci-fi looking. The challenge here was to be efficient with texturing/modeling. But also enhancing the scene by adding more props and playing around with lighting.

Next time I might show more how I constructed the scene and post some work in progress shots. Underneath this post you can see the final result of my environment and of course I'd like to get your feedback on this.


Stefan Groenewoud
Junior 3D artist