It has been a while since I've done my last blog post. As you might have noticed I was very disappointed in the way (some) game companies have treated me over the last few months. I took some time off to evaluate myself as an artist and look at ways to improve myself. Also, I have received an email from another (entry level) artist which was very helpful for me to continue making game-art. This email also made it clear to me that I'm not the only entry level artist that is looking for a job and is having a hard time finding one.
In the last few weeks a lot of things have happened and (strangely) enough I got contacted by several studios. Not sure if it had something to do with my outburst blog post?
Besides that, I wanted to share my update with you guys (and girls?) for the post apoca environment I'm still working on. I'm still figuring out the composition a bit and just tweaking here there some assets to make the scene feel more alive. I also did a quick paint over and I'd love to hear some feedback on this.
Also, this section of the blog hasn't been done for a long time. But I've decided to take some time for this and do my research again! It's time for the artist of the week (or of the blog post?) not sure how I should call it.
Polygoo a.k.a. Alan van Ryzin is a freelancer 3D-artist and he makes weapons, vehicles and assets. Alan has worked on a lot of game titles like Hawken, Rage, Homefront and the list goes on. As you can see his work has an incredible level of detail and believability. His textures show off, in my opinion, one of the most inspiring and best texturing skills I've seen.
Don't forget to checkout his portfolio.
Thanks for your time and please share the blog with other artist and friends!
Have a good weekend!
I do not own the rights concerning the work of Alan "Polygoo" van Ryzin, I am just sharing my thoughts and interesting artwork to other artist out there.