Friday, August 10, 2012

Facial update

Hey readers,

I know it's a bit early for the Sunday blog post but I had another small update. Last weekend I've worked on a head that I had laying around. During my graduation project I started working on it but never really finished it. This time I added a bit more detail and made the head anatomy a bit better too. It's based on one of the character design sheets from Brink, you might recognize it from its distinct caricature way the face has been made. Feedback is welcome guys!

Btw. It is a high poly render in Zbrush, no low poly whatsoever.

Thanks for your time and please share the blog with other artist and friends!

Have a good weekend!

Cheers,

Stefan Groenewoud
Junior 3D-artist

High poly face render