Stefan Groenewoud's - 3D Artist Blog
I'm an asset/environment artist for an AAA videogames company and I currently live in the UK. I love making game-art especially environments but I do like to challenge myself to create some organic stuff as well. My thoughts and opinion on this blog are personal.
Tuesday, May 9, 2017
Friday, August 29, 2014
High Poly Brick Sculpting
Since my last post I've been working on these bricks while I was working on a different personal project. Kinda helped me to keep fresh eyes on the project by doing something else once every few days.
I was building a small library of different types of wall bricks.
Two bricks from the previously shown set of bricks but with polypaint to test a bit of lookdev.
Labels:
3D,
asset-art,
environment-art,
environment-artist,
Gears of War,
Gears of War Judgment,
high poly rendering,
texture detailling,
textures,
texturing,
The Last of Us,
video-games,
z-brush,
zbrush sculpting
Wednesday, July 2, 2014
Textured Concrete Pillar
I've been working for a bit on this sculpt and decided to texture it. There are still a few tweaks but I feel I'll keep it like this, been working the low poly/texturing for a few evenings.
Cheers,
Stefan Groenewoud
Environment artist
[Click to enlarge]
Wednesday, May 28, 2014
Monday, May 19, 2014
Fabric sculpting
After a few months I finally got around to sculpt some fabric in Zbrush in my spare time to improve my workflow and simply get everything done in one program. Unfortunately I did have to do a bit of blocking out and fixing model issues outside of Z.
I also got some other projects going but they're not at a stage that it's ready to show yet ;).
Cheers!
Tuesday, February 25, 2014
February update
Small update on the new environment I'm working on, it's still in a pretty early phase but hopefully next time I'll be able to show it in game with some cool textures. ;)
Also you can find here other stuff I have been working on in my spare time; the low poly creature model baked to a 2k texture (not textured though). And I messed around with some 2D art as well!
Hope you like it,
Cheers,
Stefan Groenewoud
Environment artist
Also you can find here other stuff I have been working on in my spare time; the low poly creature model baked to a 2k texture (not textured though). And I messed around with some 2D art as well!
Cheers,
Stefan Groenewoud
Environment artist
Wednesday, January 29, 2014
Creature sculpting pt.2
Little update on the creature, I've adjusted the "face" and some parts have a better defined silhouette shape. I also added some hairs in the high poly mesh and I am considering working towards my high poly right now.
New High Poly render
Previous High Poly render
New High Poly render
Previous High Poly render
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